Short Narrative Game in RPG Maker MZ — Personal Creative Project

Remote, USA Full-time Posted 2026-05-31
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What I'm Looking For

I'm looking for an RPG Maker MZ developer to build a short, atmospheric narrative game. No combat. No leveling system. Think less "game" and more "interactive emotional experience" — something in the tone of To the Moon in feeling, not scope.

The full creative brief will be shared privately after hiring.

The Game

11 rooms. No combat. No inventory. No stats.

The player walks through a series of spaces that each represent a different emotional chapter of a personal story. Each room has its own atmosphere, interactable objects, and short pieces of text. The gameplay is entirely: walk, notice, interact, move forward.

Total playtime: 20–30 minutes.

What I Need From You

RPG Maker MZ build — MZ specifically, not MV or other engines

Atmospheric tileset implementation per room

Custom lighting and tone per room — full atmosphere notes provided in brief

Dialogue and text event scripting from my written briefs

Background music integration — I will provide all tracks

Clean event editor with labeled comments so I can find and edit dialogue after handoff

Final exported build playable on PC

Milestone delivery — one room at a time

What I Will Provide

Full written brief for every room shared privately after hiring

All dialogue and text written by me

Music direction and track approval

Prompt feedback at each milestone

Ideal Candidate

Has shipped at least one RPG Maker project — please share examples

Comfortable with atmospheric, minimal, non-combat narrative design

Knows how to create emotional tone through lighting, tile choice, and pacing

Leaves the project clean and editable after handoff — labeled events, clear structure

Budget

Open to proposals. Please include your estimated rate.

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