Contract Senior/lead Gameplay Programmer

Remote, USA Full-time Posted 2026-05-31
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Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.

As a Contract Senior/lead Gameplay Programmer, you’ll join a cross-functional team building rich, tactile, and memorable gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch everything from AI behaviors to interactive systems, player abilities to camera logic - all while upholding performance, scalability, and clarity for designers and artists.

If you love shipping exciting features, digging into the engine, and building immersive experiences that stick with players, we want to talk to you.

What You’ll Do

Collaborate with design and engineering to implement player mechanics, tools, puzzles, and interactive sequences.

Balance performance and maintainability when building gameplay code, ensuring scalability for the project

Dig deep into Unreal Engine and core systems (input, physics, animation, GAS, etc.) to build clean, robust foundations for gameplay features.

Utilize and extend existing systems to implement gameplay features based on design specifications

Work directly with other programmers to debug issues, refactor systems, and support pipeline tools.

Requirements & Skills

6+ years of professional game development experience

2+ shipped titles in Unreal Engine (preferably UE5)

Experience with Unreal’s networking stack

Strong familiarity with Unreal Engine’s Blueprint Scripting Language

Development experience with Unreal Engine’s Gameplay Ability System (GAS)

Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI (State Tree, Behavior Trees, EQS), Physics, and Input

Ability to take a feature from design doc to shippable implementation

Proficiency in 3D math (vector math, linear algebra, transforms)

Collaborative mindset: able to translate creative vision into technical execution while communicating across departments

Self-motivated with strong debugging and profiling skills

Bonus Skills

Development experience with co-operative or multiplayer social games

Familiarity with horror or first-person puzzle games

Strong C++ programming skills and a clear understanding of Blueprint/C++ communication

Engine-level knowledge of Unreal systems or interest in core engine work

Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings

Wearing many-hats. Broad exposure to Unreal Engine’s various systems is a major plus

OUR CORE VALUES:

Storytelling

Quality

Obsession

Creativity

Subversion

Collaboration

Scrappiness

EMPLOYEE EXPECTATIONS:

Kindness

Result-Oriented

Autonomy

Efficiency

Humility

Be real.

Be weird.

#LI-Remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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