3D Artist Needed – Bitcoin Battles Cosmetic System - Contract to Hire
3D Artist Needed – Bitcoin Battles Cosmetic System
We are looking for a skilled 3D artist to help build the cosmetic ecosystem for Bitcoin Battles, a competitive PvP crypto gaming platform currently in development.
This is NOT a generic NFT project.
- We are building a long-term competitive gaming ecosystem with:
- cosmetic skins
- rarity systems
- tradable marketplace items
- animated VFX cosmetics
- premium collectible content
STYLE / ART DIRECTION:
- The visual identity combines:
- Roman / Gladiator aesthetics
- Competitive PvP gaming
- Futuristic cyber/crypto elements
- Think:
- premium esports visuals
- collectible game cosmetics
- clean but high-impact design
- high-stakes atmosphere
- Examples of cosmetic categories:
- Dice skins
- Coin skins
- Wheel themes
- Card themes
- Chess pieces
- Swords
- Shields
- Helmets
- Armor
- Warriors
- BB branded cosmetics
- Mythic / animated rarity skins
PROJECT SCOPE:
- We are building approximately:
- 20 cosmetic categories
- 35 skins per category
- Around 700 total cosmetics
- Multiple rarity tiers:
- Common
- Rare
- Epic
- Legendary
- Mythic
Rare skins should feel visually valuable and collectible.
WHAT WE NEED:
- We are looking for someone experienced with:
- Cinema 4D / Blender / professional 3D pipelines
- High-quality cosmetic rendering
- Marketplace/UI presentation assets
- Gaming cosmetic systems
- Material/texturing workflows
- Animation-ready asset creation
- Consistent visual branding
- This role is focused on:
- cinematic/rendered cosmetic assets
- marketplace/shop presentation
- game-integrated cosmetic visuals
- premium collectible presentation
NOT full AAA game environments.
DELIVERABLE REQUIREMENTS:
For every completed skin/category, we require:
- FILES:
- Editable source project file (.c4d preferred)
- Transparent PNG renders
- Web-optimised PNG/WebP exports
- Texture/material files
- MP4/GIF previews if animated
- ASSET REQUIREMENTS:
- Transparent backgrounds
- Organised folder structures
- Proper file naming conventions
- Editable layered assets
- Consistent export formatting
- Browser/web-friendly optimisation
SPECIFICATIONS:
- Each asset package should include:
- Skin name
- Category
- Rarity tier
- Primary/secondary HEX colours
- Material descriptions
- Effect/glow information
IMPORTANT:
We are NOT looking for AI-generated artwork or basic image generation workflows.
- We need a real designer who understands:
- production pipelines
- scalable asset systems
- cosmetic economies
- developer-ready file delivery
- consistent art direction
- The assets must be usable by developers inside:
- gameplay
- inventory systems
- marketplace/shop systems
- cosmetic customisation systems
- Please provide:
- portfolio
- previous gaming/cosmetic work
- relevant 3D rendering examples
- animation/VFX examples if available
Long-term work potential for the right artist.
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