Gameplay Engineer (Java) | Remote

Remote, USA Full-time Posted 2026-05-31
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Position:
Game Developer (Java / libGDX)

Type:
Contract

Compensation:
$20 - $120/hour
Location:
Remote

    Commitment:10-40 hrs/weekRole Responsibilities
  • Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  • Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  • Implement basic game mechanics including sprite management, game loops, and input handling.
  • Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  • Participate in code reviews and contribute to the improvement of internal coding standards.
  • Document technical processes and game development workflows clearly for cross-functional teams.
    Requirements
  • Have basic knowledge of Java programming and object-oriented principles.
  • Have hands-on experience with libGDX through coursework, personal projects, or prototypes.
  • Understand fundamental game development concepts such as game loops, sprites, and input management.
  • Possess strong written and verbal communication skills, with a focus on clear technical documentation.
  • Demonstrate the ability to work collaboratively in a fully remote team environment.
  • Show a demonstrated interest and initiative in building games or interactive applications.
    Application Process
  • Easy Apply on LinkedIn
  • Check email for next steps
  • Participate in resume evaluation & interview stage

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