3D Character Artist – Unreal Engine
- Job Description:
- Full-cycle development of high-quality 3D characters and animals — from sculpting to final optimization and engine integration
- Preparing models for animation
- Optimizing models according to real-time project requirements
- Integration and setup of characters in Unreal Engine
- Collaboration with animators and technical teams
- Requirements:
- 5+ years of experience as a 3D Character Artist
- Proficiency with core tools: ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Photoshop
- Experience working with Unreal Engine
- Strong understanding of anatomy (including animals)
- Experience creating and optimizing models for real-time projects
- Understanding of the full production pipeline: from high-poly sculpting to low-poly, retopology, UV mapping, PBR texturing
- Experience preparing models for animation
- English level: Intermediate or higher (for teamwork and communication)
- Experience with hair creation and grooming (e.g., XGen)
- Experience creating game-ready animals through the full pipeline
- Experience with MetaHuman (creation, setup, and customization)
- Experience working on realistic projects or simulations
- Understanding of rigging and animation pipeline requirements
- Nice to Have: Experience with Unity
- Experience as a versatile 3D artist — creating environments, props, vehicles, and hard-surface assets in addition to characters
- Basic understanding of blendshapes (morph targets) and facial animation
- Experience with Marvelous Designer (clothing)
- Benefits:
- We are passionate about fostering a supportive environment for our team, so we prioritize the physical, mental, and emotional well-being of our employees through a comprehensive Benefits Program.
- This includes unlimited Flexible Time Off and a personalized career roadmap for each employee.
- By investing in professional development through training and educational opportunities, we ensure that our team thrives both personally and professionally.
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