Gameplay Engineer (Java) | Remote
Position:
Game Developer (Java / libGDX)
Type:
Contract
Compensation:
$20 - $120/hour
Location:
Remote
- Commitment:10-40 hrs/weekRole Responsibilities
- Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
- Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
- Implement basic game mechanics including sprite management, game loops, and input handling.
- Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
- Participate in code reviews and contribute to the improvement of internal coding standards.
- Document technical processes and game development workflows clearly for cross-functional teams.
- Requirements
- Have basic knowledge of Java programming and object-oriented principles.
- Have hands-on experience with libGDX through coursework, personal projects, or prototypes.
- Understand fundamental game development concepts such as game loops, sprites, and input management.
- Possess strong written and verbal communication skills, with a focus on clear technical documentation.
- Demonstrate the ability to work collaboratively in a fully remote team environment.
- Show a demonstrated interest and initiative in building games or interactive applications.
- Application Process
- Easy Apply on LinkedIn
- Check email for next steps
- Participate in resume evaluation & interview stage
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